3D Modeler · Texture Artist · Concept Artist
Selected Work










About
I create characters, props, and environments for games and entertainment — from early concept sketches to final game-ready assets with hand-painted textures.
High-poly sculpting, retopology, and game-ready assets for characters and environments.
Hand-painted and PBR textures, UV mapping, and material creation in Substance & Photoshop.
Character design, environment sketches, and visual development for games and entertainment.
Tools
ZBrush · Maya · Blender · Substance Painter · Photoshop · Unreal Engine · Unity
Contact
Open for freelance, collaborations, and studio work.
contato@thiagorodrigues.art